NEZUMI NO DICE
Little paws, high stakes. Run the dice dens of a back-alley rat casino, win big and keep one eye on the cat. The house always squeaks.
Run a fighting house in a dying empire. Scout fighters, train them, patch them up and send them back onto the sand. Every fight has a price.
Night falls and the spirits queue at the shrine gate. Check their papers, stamp the verdict and trust no fox. Survive 30 escalating nights, then walk the festival you protected. The page is live. Wishlist it now on Steam.
Little paws, high stakes. Run the dice dens of a back-alley rat casino, win big and keep one eye on the cat. The house always squeaks.
The bay remembers everyone who ever fished it. A cozy fishing and shopkeeping game on a Showa era bay that is quietly alive. Fish the day away, stock your own little shop, write to Grandpa in Hawaii by bottle, and give the odd fish back.
The moon won the championship. Again. An EarthBound-flavoured basketball RPG about a weird little town where every argument is settled at the hoop. Take Dad's ball and dunk the champ out of the sky.
Jack Wilds is a studio in love with Japanese games. Late-night game shows, yokai folk tales, back-alley arcades, PS1 fog: the stuff we grew up playing is the stuff we make.
The first game, IRONBLOOD, is out now on Steam. Next through the gate is MONBAN: SPIRIT GATE. The Steam page is live, so go wishlist the yokai border post. Three more are on the way: a rat with a gambling problem, a frog keeping the bay his grandpa left him and a basketball RPG where the moon won the league.
We just want to make cool games. That is the whole plan.